Intelligence Check VS. Wisdom Check

This is one of my absolute favorite sidebars in #dnd5e (DMG, p.238) — Ashe 🏳️‍🌈 🖤🦅🖤 (@snow_succubus) September 3, 2019


This can only end in tears


Jacqueline Montarri lost her original head long ago.  Fortunately she maintains a large collection of spares.  (Mark Nelson, AD&D 2nd ed Monstrous Compendium, Ravenloft Appendix II: Children of the Night, TSR, 1993)

“Though death came for him ninety years ago, gnawing with dread disease”

Her darkest armor she now doth wearOf olden style, and of blazon bareAs she trudges forth, sword in hand, to die…


Hey everyone!

I, Nivii, have partnered with Roleplay Meets: Reborn! A discord server where people can find other partners and connect with people in the community. 

I will have a Fuck Yeah Roleplay Advice space, where you can come in and ask for advice, just like you do here on the blog! 

For my section, there are spaces for: 

  1. Roleplay Resources
  2. RP Advice – ask for rp advice just as you would here on the blog!
  3. World of Lorecraft – for discussing plots/storylines
  4. Character Spotlight – show your characters off!
  5. Writing Samples – share your writing, ask for constructive criticism
  6. Drawing Board – creating new things? come in here to bounce ideas off of other people!
  7. You can also message me personally for any questions you have! @Nivii#8648





I’ve just got a little bit to say about medieval weapons, as I’ve seen a fair number of fantasy movies and books include cringe-worthy use of weaponry. Medieval warfare is one of the few topics I excel in (because that’s definitely far more useful than math), so I figured I could give a little advice for other writers out there.


Large blocks of sword infantry were, uh, worthless. In the medieval rock paper scissors (archers beat spearmen, spearmen beat cavalry, and cavalry beat archers), swordsmen were an outcast. 

Swords, for the most part, suck at breaking through armour. They can’t pierce plate, and they’d usually struggle with even lighter armour.

Now, while units of swordsmen were useless, this isn’t to say swords were useless.

Units of archers and spearmen often had arming swords as side-arms, in case enemies closed to melee, or the spears broke, and throughout several points in history, cavalry sabers were shown to be devastating.

Many swords were mostly just used by the nobility, or in tournaments. 


When you’ve got a thousand soldiers, and little money, you give the bastards spears. They’re cheap, easy to make, and they can be truly devastating. Spearmen and archers made up the bulk of most armies. Even a heavily armoured knight charging a spearmean could wind up screwed if the spearman hits properly.

Note that many spears would break easily, though. The solution to this was to give spearmen sidearms, or if you’re rich enough, give them halberds or pikes, which were even more devastating.

Cavalry also frequently wielded spears and other polearms, but I’m not going to go into that right now.


That scrawny archer in every movie that never misses? Well, his arrows are probably about as effective as nerf darts, because for an arrow to have any force, you need to be strong enough to pull back an incredibly tight string. I’ve had some experience with archery, and it can require drawing back over two hundred pounds of force at a time.

Bows, however, were highly effective. Arrows usually actually could not pierce plate armour, though depending on the poundage of the bow, and the quality of the armour, there were exceptions. However, a storm of arrows is usually easily enough to shatter morale, and deal heavy casualties. Not to mention flaming arrows, wrapped in wool and oil, could cause heavy structural damage.

There are also a number of different kinds of bow, which unlike swords and polearms, seems to surprise a lot of people. There are longbows, which are harder to draw back, but hit far harder; there are short bows; compound bows; and a long list of others.


I cringe every time I see a crossbow that’s basically a gun with wings. There are several different types of crossbow, all of which hit even harder than a bow. They’ll got right through plate armour, and sometimes even out the other side of a person. However, you can’t just draw the string back and shoot again.

Those strings are pulled and twisted tighter than you can imagine. It would take one hell of a person to draw that string back.

Most crossbows will have a winch that you turn to draw the string back, but this can take a few minutes. Alternatively, there’s usually a cocking tool to pull it back, but that still requires a hell of a lot of strength.

Now, this is just a basic list. If you really want to get into tools of medieval warfare, I advise researching somewhere other than Tumblr. But these basics should be enough for a basic medieval-themed world.

Keep in mind that there are millions of different types of weapons, used by different cultures. These are just the most common ones I’ve seen misused in fiction.

Also, please keep in mind that if you don’t clean your weapons after stabbing someone, it will usually ruin the weapon over time.

I should also point out that a lot of weapons were used because people didn’t have access to other weapons, usually due to expenses.

I hope this helps!


Alright, I’m sorry but I’m a pedant and I can’t help myself.

This post is mostly good, basic information! I don’t know why you’d mention the compound bow

It’s a distinctly modern bow, and doesn’t belong in an historic setting. The composite bow would have been a more fitting choice.

But mostly good!

The section on crossbows, however, is almost totally wrong, and this is where things get more complicated.

Quite simply, the strength of the crossbow is severely overstated, as is often the case. They were typically no stronger than war bows, and could penetrate armor to no greater or lesser effect, and could absolutely not punch through armor, through a person, and through the other side.

The physics of it are reasonably simple. For projectile weapons like this, there’s something called a power stroke. This is the distance the string travels from the moment it is released to the moment it comes to it’s resting position. The longer the power stroke, the longer the string has to accelerate the projectile, resulting in more speed and more power.

Looking at a medieval crossbow, you can see where the nut is and where the string is at rest. That is a very short distance, so the crossbow doesn’t have much time to accelerate the projectile before it’s gone.

The bow on the other hand, is a different story.

At full draw, the power stroke is effectively the length of the arm, plus some. This results in a lot of momentum being stored in the projectile as it has a long time to accelerate.

To make up for this, crossbows had immense draw weights, sometimes in excess of 1,000 pounds. It was a balancing act. War bows had lower draw weights, but larger power strokes, crossbows the opposite, resulting in two weapons capable of generating similar levels of power.

The spanning method of a crossbow is directly linked with the weapons draw weight. For the weakest bows (there were few of this strength,) they could be hand spanned.

For bows in the 100-500 lb range, you tended to get belt spanners (a hook attached to the belt,

you hook it on the string, put your foot through the loop, and press down, spanning the crossbow,)

and goat’s-foot levers.

For anything stronger, the windlass was the popular method of spanning.

A windlass spanned crossbow is likely to be impossible to span with a lever.

The rest of the info in this post (as I said before) is pretty good basic info! More context and clarification could definitely be of benefit, but it’s ok as it is. Just be weary of feeding into the stereotypes and misinformation that abound in the publics view of the middle ages. Many things were very different from what we believe.

Little Monster Detectives:



This is no ordinary book. There are monsters inside! Yes, you got that right. Monsters exist and live with us. But don’t be afraid, they aren’t bad… at least not entirely.

Have you ever noticed that you might be missing socks or that you hear strange noises in the dead of night? You aren’t absent-minded nor do the pipelines make noises. They’re the Monsters of Darkness! But don’t panic because there are brave detectives whose job is to catch them so they will stop bothering you. They are none other than the Monster Detectives.

What? Did I get that right? You want to be a detective too? Then this is your book! With Little Monster Detectives you can create a team with your friends and catch the monsters that scare you at night. Solve mysteries, get to know the Monsters of Darkness and prove how brave you are. But above all prepare to live a bunch of adventures and have a great time!

Welcome to the Monster Detectives Agency!


Little Monster Detectives is a Pen and Paper Roleplaying Game for kids. The game is about the Monster Detective Agency, children and grownups that investigate mysterious monster mischief. With simple and scalable rules and different game modes, Little Monster Detectives wishes to be the first roleplaying game for your kids.

The project’s main goal is to obtain the necessary funds in order to print an English version and to share our excitement for this game with English-speaking kids and adults. Furthermore, this will be the first translation from the Spanish RPG publishing house Nosolorol. We want to share our game with players from all around the world.


Little Monster Detectives is a storytelling game. That is to say, it’s a game where players create a story with their actions and the decisions they make during the game. When the game is over, the players will have created a new story where they have been the stars and creators. They choose the path to follow and what to do at every moment.

Just like other RPGs, this game encourages teamwork, there isn’t a winner or loser, and you want to achieve the general well-being of the group. You learn to share, to respect others, to solve problems and to boost your imagination.


                                      How to discover a monster!

Little Monster Detectives is a bestseller in Spain, with thousands of copies sold, and it has also been published in France as a huge success. Many roleplaying gamers of both countries are parents who love to play Little Monster Detectives with their children!


Little Monster Detectives is a game for children. Specifically, it’s a game to play with children. You love reading stories to your kids and you know how they like to question other aspects of the story and imagine different outcomes for the characters. They want to be involved in the story, change the ending and imagine what will happen next. Children are natural-born roleplaying gamers!

You can play Little Monster Detectives with children that are 5 or older. Of course, the game offers different rules and game mechanics to play with the youngest ones, who tend to have a short attention span and limited numeric comprehension. Older children, on the other hand, can take the role of Senior Detective (the Game Master of Little Monster Detectives) and guide their younger siblings and friends throughout the game.


This roleplaying game is mostly intended for children who are afraid of monsters that hide in houses. To help these children overcome their fears, we’ve created a game where they are the stars and they get to decide when and how they face these monsters.

Little Monster Detectives stimulates deductive thinking through the use of clues. Monsters always leave behind mischievous clues at the scene of the crime. Detectives must go there and investigate what happened. They will have to deduce which monster it is by finding clues and figure out the best way to catch the monster so it will stop causing trouble.


The use of star points and banners as a reward for good behavior and fair play (and of course, just for fun) is an aspect of the game that children love. These items are stickers that kids can put on their character sheets or wherever they want. This game promises we want to help with improve children’s confidence and self-image.

The book itself is a guiding tool throughout the game. Little Detectives must look for monster information, tools and other information in the book and, this way, we can also work on their reading skills and encourage their love for books.

Little Monster Detectives is really easy to play, but the first times you play the game you might need a grownup’s help to play as senior detective.

You can see the sample pages by downloading the PDF of this link:


What do you need?

  • 3 six-sided dice
  • Detective contracts!
  • Monster tokens
  • A pencil and paper
  • Knickknacks and other stuff to dress up like a detective!

Are you the senior detective?

Then you are the Game Master in Little Monster Detectives. This is what you will have to do:

  • Help beginner detectives fill out their detective contract (Don’t worry, it’s really easy).
  • Choose the monster! You can create one with help from the book, choose one or roll 3 six-sided dice.
  • Read about the monster carefully (or define it) and think if you have to catch it, help it or find something it has lost. What could happen? If it’s a monster from the book, the pages will help you figure it out.
  • If you’re going to play sitting at a table, a map of the house might be a good idea. You can improvise one and draw it while the detectives explore it. If you’re not going to play at a table, you can direct it like a live action roleplaying game in your house or in any other safe location. The youngest detectives love to explore and run around!
  • Help the detectives by describing what is happening, about the clues they find or helping them solve situations. You will also have to set the pace of the game! And don’t forget about giving them a small scare.

Rolling the dice

When beginner detectives want to do something that has an uncertain outcome but is relevant to the storyline, they will have to roll 3 six-sided dice and take the average result, from lowest to highest. This depends on the situation, the help they are getting, the tools they have and if they are frightened. Normally, it’s enough to get a 4 or more.

Most children by age 3 won’t have trouble reading dice. From the age of 4, kids usually know how to order them and recognize which one is the lowest, the medium and the highest value. By the age of 5 they can read letters and a few syllables and by the age of 6 many can read the book and discover things about monsters on their own.


Fear-rate, Clues and Scares

As detectives find clues, they can solve them or link them to a little monster, which will help them avoid fear. If this isn’t so, the fear-rate will rise in the house and it will be easier for the detectives to be frightened when something strange happens. They can avoid fear by rolling the dice; it can be done with help from the rest of the group or Teddy the Super Stuffed Toy 🙂

Clues and scares are usually linked to the monsters. The Closet Monster has the habit of biting clothes, while the Attic and Basement Monster hides the broomsticks because he doesn’t like them one bit. With these clues and “The Book of the Monsters of Darkness”, detectives can figure out who is causing all this trouble!

Star points

Detectives will win banners related to their achievements, like the medal of courage, and stars that they can exchange for tools in the Agency. These will help them out in some situations!


Kickstarter campaign ends:

Wed, October 23 2019 1:18 PM BST

Website: Nosolorol


Elves add a syllable to their name for every century they have lived. They also get VERY upset if you mispronounce their name.


What lies for your party out on the grassy plains? Click for better quality.


Just saw a post saying a castle was “infested with vampires” and as a biologist am disgusted. That’s their natural habitat. They live there