Category: 5e

A towering glacier rises above the clouds in the northern tip of the continent, its summit unknown even to the gaggle of nomads and hunters that wander the surrounding glacial wasteland. A solid mountain of ice, it provides clear and cool water to the rivers and lakes that dot the countryside. At its highest point, a grand silver city sleeps on an expansive plateau, silently ruled by an ancient emperor languishing in the throes of undeath. For years now, religious groups and pilgrims have heard an unknown voice calling them to the summit of the Great Glacier, but so few have ever seen the top, all stories of its mythical treasures and dangers are mere legend.
It is the warm season, and an Arcane or Divine spellcaster in your party has felt the undeniable, overwhelming urge to answer the voice that booms down from beyond the haze which surrounds the mountaintop. It is nearly a two week trek up the brutal face of the glacier, fraught with wild animals, ancient monsters, angry forces of frozen nature, and the ever present threat of starvation, but the voice from the glacier promises power and wealth beyond measure.

A prince, known for being melodramatic and a fan of prose, has written a concerning yet fanciful letter to the king. While on a diplomatic trip to a nearby kingdom the prince was overcome with an overwhelming sense of sadness and dread. He says he won’t be coming home, or completing the trip. The king is asking for someone to bring home his son and take care of him along the way. Turns out he’s actually plagued by a sorrowsworn.

The Banahogg – A Hag Encounter – 2-Minute Tabletop:

Troy’s Journey Into The Banahogg swamp adventure is now complete with part 3: A Hag Encounter! 5e stat blocks, tokens, and battle maps all inside…

Read on: https://www.2minutetabletop.com/banahogg-dnd-5e-hag-encounter/

A long abandoned temple dedicated to a sea-faring race is utterly flooded by murky, cloudy water. The water obscures line of sight, but magical lights or other underwater light sources will extend to only half of their normal range. At the entrance to the dungeon bubbles forth a mysterious, clear spring in an oddly well-kept looking fountain. Drinking the fountains waters imbues a creature with an hour of water-breathing ability and a compulsion to not leave the depths of the temple. A DC15 Wisdom save, repeatable every 10 minutes, allows a creature to resist these thoughts. The water may be bottled, but loses it’s magic after 24 hours, and a creature imbibing it out of view of the temple suffers severe anxiety and paranoia, as well as vivid delusions of being pulled underwater.

dnd-inspiration:

Quick ideas for your desert campaign since you guys liked the ocean one

  • There is a little shrine that offers shade and a place to sit. A disembodied voice asks you about happenings in the world, what you’ve been up to, and so on. If you give them entertaining stories, or give valuable info, the voice will give advice on how to better survive in the area, or produce a small trinket.
  • A group of hooligans who get around the desert on shields and sails made of capes who ride the crazy winds.
  • A crazy looking old man is preaching about the end times. He might be on to something. The sun has slowly been taking longer to come up and longer to go down and keeps getting hotter. Its almost unbearable. Eventually it scorches the land and burns crops, small animals, and even starts small fires.
  • An old monsterous being has woken up deep below the earth. Its slowly digging its way out of the earth and a large sink hole has appeared where you think the mouth is.
  • A wizard is trying to bring back an old ocean that dried up long ago, and all the sea creatures with it.

Quick reminder to feel free to send me asks and questions about anything you might need! 

Got a request for even more desert and sand stuff so here you go! Next post is going to be winter themed at request.

Under a few layers of sand you find a trap door. It opens up into an upside down pyramid dungeon filled with all sorts of traps and monsters.

Help a NPC out. He calls himself an “archaeologist”, but really just seems like a grave robber. When is it even okay to dig someone up? Help him dig up a site to do “research” or whatever. 

An oasis thats actually just a mimic or four.

A crazy wizard is summoning storms and messing up

There is a lush green forest in the middle of nowhere. There is rain, animals, 

What you think is a sphinx is actually a petrified creature.

Quick ideas for your desert campaign since you guys liked the ocean one

  • There is a little shrine that offers shade and a place to sit. A disembodied voice asks you about happenings in the world, what you’ve been up to, and so on. If you give them entertaining stories, or give valuable info, the voice will give advice on how to better survive in the area, or produce a small trinket.
  • A group of hooligans who get around the desert on shields and sails made of capes who ride the crazy winds.
  • A crazy looking old man is preaching about the end times. He might be on to something. The sun has slowly been taking longer to come up and longer to go down and keeps getting hotter. Its almost unbearable. Eventually it scorches the land and burns crops, small animals, and even starts small fires.
  • An old monsterous being has woken up deep below the earth. Its slowly digging its way out of the earth and a large sink hole has appeared where you think the mouth is.
  • A wizard is trying to bring back an old ocean that dried up long ago, and all the sea creatures with it.

Quick reminder to feel free to send me asks and questions about anything you might need! 

There is a “doctor” going around and diagnosing people with possession. He tells them his partner is a day or two behind him and will be coming through town to cure them for a fee. The patients are fine and demon free until the exam happens. The possessed typically cause mayhem and steal and give the partner whatever they end up getting.

http://ifttt.com/images/no_image_card.png https://www.sageadvice.eu/2017/12/05/how-come-the-arcane-archer-gets-access-to-more-magic-arrow-types-but-not-more-chances-to-use-them-each-day-was-the-other-considered/

http://ifttt.com/images/no_image_card.png https://www.sageadvice.eu/2017/12/05/auras-of-the-same-name-dont-stack-but-auras-of-different-name-do/

http://ifttt.com/images/no_image_card.png https://www.sageadvice.eu/2017/12/05/do-dragonborn-have-horns/