Image © Wizards of the Coast, by Wayne Reynolds. Accessed at the Expanded Psionics Handbook Art Gallery here

[This entry is dedicated to two of my players, one past, one present. The past is @canwefixitnoitsfucked, who played a dromite in a 3.5 game I ran in high school–their character was plagued with anxiety, and their energy ray consisted of fiery tears. The present is @bowelfly, who has complained on numerous occasions about the lack of playable insectoid races in PFRPG.]

This small humanoid has bulging,
compound eyes, ridges of chitin on its brow and joints, and a pair of feathery

are a race of insect-like humanoids with an egalitarian lifestyle and power
over elemental forces. They live in underground hive-cities, and the locations
of these cities are carefully guarded secrets to all but the dromites and their
closest allies. Surface dromites are typically organized along military lines,
but their rank is determined by skill over anything else, and there are no true
social castes among them. Each hive city is run by an elected mother and
father, who are the ones who are capable of reproduction—this requires exposure
to both natural and alchemically created pheromones. Due to this quirk of
reproductive biology, many scholars assume that dromites are an uplifted or
engineered species, perhaps descended from giant termites or ants. The dromites
themselves resent this assumption. The eggs and infants of the dromites are
their greatest treasure, and child-care is communal and the responsibility of
the whole hive. Many dromites are agender, and those that do assume gender
identities may change them over time as they are exposed to other peoples and

dromites can channel energy, and the type of energy they are infused with tends
to influence their personality traits and appearances. Dromites with a fire
energy focus have eyes and chitin that trend towards orange and red hues, and
they often have mercurial personalities: quick to anger, but quick to forgive.
Dromites with a cold energy focus tend towards thoughtful, reserved
personalities and have black and white highlights. Those with an electricity
focus are frequently blue and/or yellow and they tend to be forceful and
impatient. Sonic-attuned dromites tend towards artistic pursuits and have
romantic inclinations; their body colors tend towards violets and greens. To a
creature with scent, dromites of each energy focus have radically different
smell profiles, which are the cues that dromites use for most social
interactions. Disguising one’s scent with perfumes is seen as outré to a
dromite as would be wearing a mask in public would be to most other races.

Dromites as Player Characters
A dromite
has no racial Hit Dice and advances by character class. Dromite characters have
the following racial traits.

+2 Dex, +2 Cha, -2 Str: Dromites are nimble and have
forceful personalities, but are weak
A dromite is a Small creature and
gains a +1 size bonus on attack rolls and Armor Class, a –1 penalty on combat
maneuver checks and to combat maneuver defense, a +2 bonus on Fly checks, and a
+4 size bonus on Stealth checks.
Slow Speed
A dromite has a speed of 20 ft.
Darkvision 60 ft.
+1 natural armor
Energy Focus
A dromite is attuned to one energy
type: cold, electricity, fire or sonic. The dromite gains resistance 5 to this
energy type, and it determines the type of energy damage dealt by its energy
Energy Ray

a standard action, a dromite can fire a ray of energy. Treat this as a ranged
touch attack with a range of 30 feet and no range increment. The ray deals 1d6
points of energy damage plus 1 per 2 HD the dromite has. The energy type is
determined by the dromite’s energy focus. A dromite can use this ability a
number of times a day equal to its Charisma modifier (minimum 1/day).

Dromites begin play speaking
Dromite and Common. Dromites with a high Intelligence score may select from the
following bonus languages: Aklo, Dwarven, Goblin, Terran, Undercommon

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